After spending years travelling the world with his camera, Chris Marker embraced the online world as a new stage for his filmmaking explorations. Years later, in lockdown, thousands of gamers started playing GeoGuessr, an online game that invites its players to roam the world through their computer screens.
The computer screen has replaced the travel bus window, suggests one of the voices in GeoMarkr. Chloé Galibert-Laîné undertakes a journey around the world and through Chris Marker’s filmography, examining image politics in the era of digital tourism, a phenomenon aggravated by the pandemic and the lockdown. You now need nothing more than a few clicks to travel to places you’ve never been to — and where you’ll probably never even physically be, either. Yet what is so profoundly bizarre, as shows a game like GeoGuessr, is just how intimately we get to know the topology of such places, with GeoMarkr raising the question if such online activities aren’t, afterall, some intricate exercises of semiotics that help us understand the space around us and the world we live in. (Dora Leu)
Chloé Galibert-Laîné (they/them) is a French researcher and filmmaker, currently working as a Senior Researcher at the Hochschule Luzern (Switzerland). Their work explores the intersections between cinema and online media, with a particular interest for questions related to modes of spectatorship, gestures of appropriation and mediated memory. Their award-winning video essays and desktop documentaries have been presented at IFFRotterdam, Oberhausen Kurzfilmwoche, FIDMarseille, Ji.hlava IDFF, True/False Festival, transmediale, Images Festival, EMAF, Kasseler Dokfest and Ars Electronica Festival.